A simple but effective cosmetic update for the popular C&C 3 map Focal Point.
Cosmetic-wise, the map is now set in a blue zone with many trees and even light rays for those who play on high settings. Also, I did create a version that had still bodies of water rather than the strange rivers, but due to my light settings, the water glared a blinding white.
Major additions to this map include more neatly placed tech structures, tech structures for the two middle players, two reinforcement bays, and a Tacitus Archive for each player.
For those who use World Builder, there is a script you can enable to disable super weapons. Doing this will likely please those who enjoy lengthy slug fests. Also, there are scripts that control the Reinforcement Bays. Feel free to mess around with them or copy them to your own projects.
Lastly, there is currently a seemingly endless supply of blue Tiberium on either side of the map, so be prepared for frequent large scale engagements.
![Focal Point: Captain26618's Edit v1]()
A simple but effective cosmetic update for the popular C&C 3 map Focal Point.
Cosmetic-wise, the map is now set in a blue zone with many trees and even light rays for those who play on high settings. Also, I did create a version that had still bodies of water rather than the strange rivers, but due to my light settings, the water glared a blinding white.
Major additions to this map include more neatly placed tech structures, tech structures for the two middle players, two reinforcement bays, and a Tacitus Archive for each player.
For those who use World Builder, there is a script you can enable to disable super weapons. Doing this will likely please those who enjoy lengthy slug fests. Also, there are scripts that control the Reinforcement Bays. Feel free to mess around with them or copy them to your own projects.
Lastly, there is currently a seemingly endless supply of blue Tiberium on either side of the map, so be prepared for frequent large scale engagements.